Author:
Dang Ha,Rai Prabhat,Fleer Marilyn,Li Jonathan
Abstract
AbstractDrawing on Conceptual PlayWorld characteristics (Fleer M., Early Years 39(1):1–22, 2018, 2018), this research focused on designing digital games to support children’s spatial development in the home setting. During the time of pandemic these specially designed digital games created a new activity setting in the children’s everyday home practice and offered a new, amplified digital spatial learning opportunity for the children. The narrative from the children’s story book, collective participation of children and parents and awareness of the adults to create conceptual learning opportunities for children made participation of children in these games personally meaningful for them. While playing these games, the children’s dominant motive for play were employed as a stimulating motive for learning spatial concepts. The chapter unpacks some of the design principles that guided development of these digital spatial games.
Publisher
Springer Nature Switzerland
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