Using Games and Simulations to Facilitate Generative Conflict

Author:

Pešec BrunoORCID,Kidd Andrew

Publisher

Springer Nature Switzerland

Reference18 articles.

1. Workfront: The State of Enterprise Work (2015)

2. Gallup: State of the Global Workplace 2023 Report: The Voice of the World’s Employees (2023). https://www.gallup.com/workplace/349484/state-of-the-global-workplace.aspx

3. Edmondson, A.C.: Teaming: How Organizations Learn, Innovate, and Compete in the Knowledge Economy. Jossey-Bass (2012)

4. Pešec, B.: Taking the playing lean experience online: the case of using a board game to teach lean startup remotely. In: Powell, D.J., Alfnes, E., Holmemo, M.D.Q., Reke, E. (eds.) Learning in the Digital Era, IFIP Advances in Information and Communication Technology, vol. 610, pp. 299–307. Springer, Heidelberg (2021). https://doi.org/10.1007/978-3-030-92934-3_30

5. Prekel, T.: The 3 Rs - Respect. recognition and relatedness - essentials in conflict resolution. SSRN Electron. J. (2012)

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