Publisher
Springer International Publishing
Reference23 articles.
1. Chooseco: Choose Your Own Adventure books (2005).
https://www.cyoa.com/
2. Fairclough, C.R., Cunningham, P.: A multiplayer case based story engine. In: 4th International Conference on Intelligent Games and Simulation (GAME-ON), pp. 41–46 (2003).
http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.391.3720
3. Guimaraes, M., Santos, P., Jhala, A.: CiF-CK: An architecture for social NPCS in commercial games. In: 2017 IEEE Conference on Computational Intelligence and Games, CIG 2017, pp. 126–133 (2017).
https://doi.org/10.1109/CIG.2017.8080425
,
http://www.creationkit.com/index.php?title=Category:Packages
4. Lee, G., Luo, M., Zambetta, F., Li, X.: Learning a Super Mario controller from examples of human play. In: 2014 IEEE Congress on Evolutionary Computation (CEC), pp. 1–8. IEEE (2014)
5. Lee, S.Y., Rowe, J.P., Mott, B.W., Lester, J.C.: A supervised learning framework for modeling director agent strategies in educational interactive narrative. IEEE Trans. Comput. Intell. AI Games 6(2), 203–215 (2014)