Gender Representation and Diversity in Contemporary Video Games

Author:

Süngü Ertuğrul

Publisher

Springer International Publishing

Reference22 articles.

1. Aaron, Michele. New Queer Cinema: A Critical Reader. Rutgers University Press, 2004.

2. Appelcline, Shannon 2014. Designers & Dungeons: A History of the Roleplaying Game Industry ’70 and ’79. An Evil Hat Productions Publication. USA.

3. Barton, Matthew D 2004. “Gay Characters in Video Games.” Armchair Arcade, April 1, 2004. Retrieved from http://www.armchairarcade.com/aamain/content.php?article.27

4. Butler, Judith 1990. Gender Trouble: Feminism and the Subversion of Identity. Routledge.

5. Cattlet, Rachel 2015. 5 Queer Video Games Breaking the Mold. Retrieved from https://killscreen.com/articles/5-queer-video-games-breaking-mold/

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. 16-bit dissensus: post-retro aesthetics, hauntology, and the emergency in video games;Replay. The Polish Journal of Game Studies;2022-07-12

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