Publisher
Springer Nature Switzerland
Reference78 articles.
1. Auferheide, P.: Media Literacy: A Report of the National Leadership Conference on Media Literacy. Washington, DC. Aspen Institute (1992)
2. Molesworth, M., Denigri-Knott, J.: Digital play and the actualization of the consumer imagination. Games Cult. 2, 114 (2007)
3. Oziewicz, M.: Speculative Fiction. https://doi.org/10.1093/acrefore/9780190201098.013.78. Accessed 28 Apr 2023
4. Baumer, E.P., Blythe, M., Tanenbaum, J.T.: Evaluating design fiction: the right tool for the job. In: Proceedings of the 2020 ACM Designing Interactive Systems Conference, pp. 1901–1913, July 2020
5. Resnick, M.: Computer as paintbrush. Technology, play, and the creative society. In: Singer, D., Golikoff, R., Hirsh-Pasek, K. (eds.) Play = Learning. How Play Motivates and Enhances Children’s Cognitive and Social-Emotional Growth. Oxford University Press (2006)