Gamifying Users’ Learning Experience of Scrum

Author:

Rodriguez Guillermo,Teyseyre Alfredo,Gonzalez Pablo,Misra Sanjay

Publisher

Springer International Publishing

Reference22 articles.

1. The Elusive Agile Enterprise. https://www.scrumalliance.org/forbes/the-report

2. 14th Annual State of Agile Survey, State of Agile. https://explore.digital.ai/state-of-agile/14th-annual-state-of-agile-report

3. Paasivaara, M., Heikkilä, V., Lassenius, C., Toivola, T.: Teaching students scrum using LEGO blocks. In Companion Proceedings of the 36th International Conference on Software Engineering, pp. 382–391 (2014)

4. Lee, W.L.: SCRUM-X: an interactive and experiential learning platform for teaching scrum (2016)

5. De Souza, A.D., Seabra, R.D., Ribeiro, J.M., Rodrigues, L.E.D.: SCRUMI: a board serious virtual game for teaching the SCRUM framework. In: International Conference on Software Engineering Companion (ICSE-C), pp. 319–321 (2017)

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