Publisher
Springer Nature Switzerland
Reference36 articles.
1. Baldauf-Quilliatre, Heike, and Isabel Colón de Carvajal. 2015. “Is the Avatar Considered as a Participant by the Players? A Conversational Analysis of Multi-player Videogames Interactions.” PsychNology Journal 13: 127–147.
2. Beach, Wayne. 1993. “Transitional Regularities for ‘Casual’ “Okay” Usages.” Journal of Pragmatics 19, 325–352. https://doi.org/10.1016/0378-2166(93)90092-4
3. Beach, Wayne. 1995. “Conversation Analysis: “Okay” as a Clue for Understanding Consequentiality.” In The Consequentiality of Communication, ed. by Stuart J. Sigman, 121–161. New York, NY: Routledge. https://doi.org/10.4324/9780203811856
4. Berger, Manuel, Andreas H. Jucker, and Miriam A. Locher. 2016. “Interaction and Space in the Virtual World of Second Life.” Journal of Pragmatics 101: 83–100. https://doi.org/10.1016/j.pragma.2016.05.009
5. De Stefani, Elwys, and Lorenza Mondada. 2018. “Encounters in Public Space: How Acquainted Versus Unacquainted Persons Establish Social and Spatial Arrangements.” Research on Language and Social Interaction 51: 248–270. https://doi.org/10.1080/08351813.2018.1485230