Metagaming and Multiactivity: How Board Game Players Deal with Progressivity
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Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-30727-0_3
Reference55 articles.
1. Abdul Jabbar, A.I., and P. Felicia. 2015. Gameplay Engagement and Learning in Game-Based Learning: A Systematic Review. Review of Educational Research 85: 740–779. https://doi.org/10.3102/0034654315577210.
2. Baldauf-Quilliatre, Heike, and Isabel Colón de Carvajal. 2020. Encouragement in Videogame Interactions. Social Interaction. Video-Based Studies of Human Sociality 2 (2). https://doi.org/10.7146/si.v2i2.118041.
3. ———. 2021a. Co-Constructing Presence Between Players and Non-Players in Videogame Interactions: Introduction to the Special Issue. Journal Für Medienlinguistik 4 (2): 1–13. https://doi.org/10.21248/jfml.2021.46.
4. ———. 2021b. Spectating: How Non-Players Participate in Videogaming. Journal Für Medienlinguistik 4 (2): 123–61. https://doi.org/10.21248/jfml.2021.33.
5. Bateson, G. 2006. A Theory of Play and Fantasy. In The Game Design Reader: A Rules of Play Anthology, edited by K. Salen and E. Zimmerman. Boston: MIT Press.
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