Evaluating Usability and User Feedback in an Immersive Virtual Reality Environment for Computer Science Education

Author:

Heinemann BirteORCID,Schroeder UlrikORCID

Publisher

Springer Nature Switzerland

Reference11 articles.

1. Balzer, L., Beywl, W.: evaluiert (E-Book) erweitertes Planungsbuch für Evaluationen im Bildungsbereich. hep verlag, Bern, 2nd edn. (2018)

2. Buchner, J., Kerres, M.: Media comparison studies dominate comparative research on augmented reality in education. Comput. Educ. 195, 104711 (2023). https://doi.org/10.1016/j.compedu.2022.104711

3. Cook, M., et al.: Challenges and strategies for educational virtual reality. Inf. Technol. Libr. 38(4), 25–48 (2019)

4. Dengel, A.: Seeking the treasures of theoretical computer science education: towards educational virtual reality for the visualization of finite state machines. In: 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE), pp. 1107–1112 (2018)

5. Heinemann, B., Görzen, S., Schroeder, U.: RePiX VR - learning environment for the rendering pipeline in virtual reality. In: Bourdin, J.J., Paquette, E. (eds.) Eurographics 2022 - Education Papers, pp. 1–8. Reims, France (2022)

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