Mapping XR Platforms: Analyzing Immersion from the Designer’s Perspective

Author:

Li MengORCID,Houwing Daniel,Albayrak ArmaganORCID,Shidujaman MohammadORCID,van Eijk DaanORCID

Publisher

Springer Nature Switzerland

Reference31 articles.

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2. Van Boeijen, A., Daalhuizen, J., Zijlstra, J.: Delft Design Guide: Perspectives, Models, Approaches, Methods. BIS Publishers (2020)

3. Lingan, C.L., Li, M., Vermeeren, A.P.: The immersion cycle: understanding immersive experiences through a cyclical model. Proc. Des. Soc. 1, 3011–3020 (2021)

4. Pietroni, E.: Experience design, virtual reality and media hybridization for the digital communication inside museums. Appl. Syst. Innov. 2(4), 35 (2019)

5. Klahr, D., Triona, L.M., Williams, C.: Hands on what? the relative effectiveness of physical versus virtual materials in an engineering design project by middle school children. J. Res. Sci. Teach. 44(1), 183–203 (2007)

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