Publisher
Springer Nature Switzerland
Reference22 articles.
1. Assaf, D. (2018). Physical Computing—Verbindung der physischen mit der virtuellen Welt. https://mia.phsz.ch/pub/Informatikdidaktik/PhysicalComputing/PhysicalComputing_PHSZ_DA_V2.0.pdf
2. Benitti, F. B. V. (2012). Exploring the educational potential of robotics in schools: A systematic review. Computers & Education, 58(3), 978–988. https://doi.org/10.1016/j.compedu.2011.10.006
3. Calliope gGmbH. (2022, Juli 18). Calliope. Calliope. https://calliope.cc/
4. Heckmann, K., & Padberg, F. (2012). Unterrichtsentwürfe Mathematik Sekundarstufe I. Spektrum Akademischer Verlag. https://doi.org/10.1007/978-3-8274-2934-6.
5. Hodges, S., Sentance, S., Finney, J., & Ball, T. (2020). Physical computing: A key element of modern computer science education. Computer, 53(4), 20–30. https://doi.org/10.1109/MC.2019.2935058