Engineering Gameful Applications with MPS

Author:

Bucchiarone Antonio,Cicchetti Antonio,Marconi Annapaola

Publisher

Springer International Publishing

Reference30 articles.

1. Seaborn, K., Fels, D.I.: Gamification in theory and action: a survey. Int. J. Hum.-Comput. Stud. 74, 14–31 (2015)

2. Deterding, S., Dixon, D., Khaled, R., Nacke, L.E.: From game design elements to gamefulness: defining “gamification”. In: Lugmayr, A., Franssila, H., Safran, C., Hammouda, I. (eds.), Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011, Tampere, September 28–30, 2011, pp. 9–15. ACM, New York (2011)

3. Hanus, M.D., Fox, J.: Assessing the effects of gamification in the classroom: a longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance. Comput. Educ. 80, 152–161 (2015)

4. TechnologyAdvice.com. Compare 120+ gamification platforms. https://technologyadvice.com/gamification/ (2019)

5. Bucchiarone, A., Cicchetti, A., Marconi, A.: GDF: a gamification design framework powered by model-driven engineering. In: Burgueño, L., Pretschner, A., Voss, S., Chaudron, M., Kienzle, J., Völter, M., Gérard, S., Zahedi, M., Bousse, E., Rensink, A., Polack, F., Engels, G., Kappel, G. (eds.) 22nd ACM/IEEE International Conference on Model Driven Engineering Languages and Systems Companion, MODELS Companion 2019, Munich, September 15–20, 2019, pp. 753–758. IEEE, New York (2019)

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