A Living-Lab Methodology for the Testing of an Immersive Capsule in Elder Care Home
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Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-29548-5_6
Reference15 articles.
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3. Neri, S.G.R., et al.: Do virtual reality games improve mobility skills and balance measurements in community-dwelling older adults? Systematic review and meta-analysis. Clin. Rehabil. 31(10), 1292–1304 (2017)
4. Molhemi, F., Monjezi, S., Mehravar, M., Salehi, R., Hesam, S., Mohammadianinejad, E.: Effects of virtual reality versus conventional balance training on balance and falls in people with multiple Sclerosis: a randomized controlled trial. Arch. Phys. Med. Rehabil. 102(2), 290–299 (2021)
5. Rebelo, F.L., de Souza Silva, L.F., Dona, F., Sales BArreto, A., de Souza Siqueira Quintans, J.: Immersive virtual reality is effective in the rehabilitation of older adults with balance disorders: a randomized clinical trial. Exp. Gerontol. 149(111308) (2021)
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