1. Baba, H., Ohyama, M., Takesada, T., Suga, K., Matsuyama, K., Yoshinaga, J.: Educational effects of active learning in succeeding lessons; a case study of game use in a history lesson curriculum. In: Proceedings the 49th Annual Conference of the International Simulation and Gaming Association, pp. 591–599 (2018)
2. Lecture Notes in Computer Science;H Baba,2019
3. Corbeil, P.: History and simulation/gaming: living with two solitudes. Simul. Gaming 42(4), 418–422 (2011)
4. Corbeil, P., Laveault, D.: Validity of a simulation game as a method for history teaching. Simul. Gaming 42(4), 462–475 (2011)
5. Crookall, D.: Engaging (in) gameplay and (in) debriefing. Simul. Gaming 45(4–5), 416–427 (2014)