“Online Gameable Communities”: Social Digital Games in the Infocommunication Ageing Society

Author:

Regalado FranciscoORCID,Veloso Ana IsabelORCID

Publisher

Springer International Publishing

Reference55 articles.

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4. Sixsmith, A.: COVID-19 and AgeTech. Quality Ageing Older Adults. 21, 247–252 (2020). https://doi.org/10.1108/QAOA-07-2020-0029

5. Park, C., Lee, J.H.: Factors influencing the accessibility of online social game. In: 2012 IEEE Symposium on E-Learning, E-Management and E-Services, IS3e 2012, pp. 83–86 (2012). https://doi.org/10.1109/IS3e.2012.6414950

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