Author:
John Blooma,Wickramasinghe Nilmini
Publisher
Springer International Publishing
Reference25 articles.
1. Albrecht, U. V., Folta-Schoofs, K., Behrends, M., & Von Jan, U. (2013). Effects of mobile augmented reality learning compared to textbook learning on medical students: Randomized controlled pilot study. Journal of Medical Internet Research, 15(8), e182.
2. Albrecht, U. V., Von Jan, U., Kuebler, J., Zoeller, C., Lacher, M., Muensterer, O. J., et al. (2014). Google glass for documentation of medical findings: Evaluation in forensic medicine. Journal of Medical Internet Research, 16(2).
3. Azuma, R. T. (1997). A survey of augmented reality. Presence, 6(4), 355–385.
4. Azuma, R. T., Baillot, Y., Feiner, S., Julier, S., Behringer, R., & Macintyre, B. (2001). Recent advances in augmented reality. IEEE Computer Graphics and Applications, 21, 34–47.
5. Barbieri, S., Vettore, G., Pietrantonio, V., Snenghi, R., Tredese, A., Bergamini, M., et al. (2017). Pedestrian inattention blindness while playing Pokémon Go as an emerging health-risk behavior: A case report. Journal of Medical Internet Research, 19(4), e86.
Cited by
9 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献