Data Mining Application for the Generation of User Profiles in Serious Games Aimed at Attention and Memory Training
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Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-32213-6_2
Reference38 articles.
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2. Kalbe, E., et al.: Computerized cognitive training in healthy older adults: baseline cognitive level and subjective cognitive concerns predict training outcome. Health (Irvine. Calif) 10, 20–55 (2018). https://doi.org/10.4236/health.2018.101003
3. Rienzo, A., Cubillos, C., Soto, G.: Gamification elements in digital applications for the evaluation and cognitive training of older adults. In: 2021 IEEE Int. Conf. Autom. Congr. Chil. Assoc. Autom. Control. ICA-ACCA 2021 (2021). https://doi.org/10.1109/ICAACCA51523.2021.9465207
4. Abd-Alrazaq, A., et al.: The Effectiveness and Safety of Serious Games for Improving Cognitive Abilities Among Elderly People With Cognitive Impairment: Systematic Review and Meta-Analysis (2022)
5. Mezrar, S., Bendella, F.: A Systematic Review of Serious Games Relating to Cognitive Impairment and Dementia. J. Digit. Inf. Manag. 20, 1 (2022). https://doi.org/10.6025/jdim/2022/20/1/01-09
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