VR VanMieu: The Interactively Virtual Temple of Literature
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Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-36886-8_23
Reference5 articles.
1. Coyne, L., Takemoto, J.K., Parmentier, B.L., Merritt, T., Sharpton, R.A.: Exploring virtual reality as a platform for distance team-based learning. Curr. Pharm. Teach. Learn. 10(10), 1384–1390 (2018). https://doi.org/10.1016/j.cptl.2018.07.005. Epub 2018 Jul 21. PMID: 30527368
2. Sanfilippo, F., Blažauskas, T., Girdžiūna, M., Janonis, A., Kiudys, E., Salvietti, G.: A multi-modal auditory-visual-tactile e-learning framework. In: Sanfilippo, F., Granmo, O.C., Yayilgan, S.Y., Bajwa, I.S. (eds.) Intelligent Technologies and Applications. INTAP 2021. Communications in Computer and Information Science, vol. 1616. Springer, Cham (2022). https://doi.org/10.1007/978-3-031-10525-8_10
3. Cecotti, H.: Cultural Heritage in Fully Immersive Virtual Reality. Virtual Worlds, pp. 82–102. Cultural Heritage in Fully Immersive Virtual Reality (2022). https://doi.org/10.3390/virtualworlds1010006
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5. Paulauskas, L., Paulauskas, A., Blažauskas, T., Damaševiˇcius, R., Maskeliunas, R.: Reconstruction of industrial and historical heritage for cultural enrichment using virtual and augmented reality. Technologies 11, 36 (2023). https://doi.org/10.3390/technologies11020036
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