Author:
Tjostheim Ingvar,Waterworth John A.
Abstract
AbstractIn the first part of this final chapter, we look at several current trends in technologies used to enable various forms of digital travel, and some recent innovations—including social telepresence robots, drones, holograms and immersive VR. We briefly describe the approach and evaluate the pros and cons and potential of each, then move on to speculations about future directions and new possibilities. We present a method of stimulating new design ideas for digital travel, based on metaphors and blending theory. We illustrate the method using the metaphor: “To use my device is to travel”. In the second part of the chapter, we recap and finalise our journey through the book.
Publisher
Springer International Publishing
Cited by
1 articles.
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