Author:
Lee Camila,Thompson Meredith
Publisher
Springer International Publishing
Reference22 articles.
1. Bailenson, J. (2018). Experience on demand: What virtual reality is, how it works, and what it can do. WW Norton & Company.
2. Checa, & Bustillo, A. (2019). A review of immersive virtual reality serious games to enhance learning and training. Multimedia Tools and Applications, 79(9–10), 5501–5527. https://doi.org/10.1007/s11042-019-08348-9
3. Cook, M., & Thompson, M. (2021). Immersive learning: Current understandings and strategies for success: Guest editorial. Information and Learning Sciences, 122(7/8), 433–441. https://doi.org/10.1108/ILS-07-2021-262
4. Kaser, D., Thompson, M., & Grijalva, K. (2019). Envisioning virtual reality: A toolkit for implementing virtual reality in the classroom. ETC Press.
5. Klepsch, M., Schmitz, F., & Seufert, T. (2017). Development and validation of two instruments measuring intrinsic, extraneous, and germane cognitive load. Frontiers in Psychology, 8, 1997. https://doi.org/10.3389/fpsyg.2017.01997
Cited by
1 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献