The World Is Your Playground: A Bibliometric and Text Mining Analysis of Location-Based Game Research

Author:

Lu ChienORCID,Koskinen ElinaORCID,Leorke DaleORCID,Nummenmaa TimoORCID,Peltonen JaakkoORCID

Publisher

Springer International Publishing

Reference57 articles.

1. Iperg. http://web.archive.org/web/20141028144114/www.pervasive-gaming.org/index.php. Accessed 29 Nov 2019

2. Alanen, K., Wirola, L., Kappi, J., Syrjarinne, J.: Inertial sensor enhanced mobile RTK solution using low-cost assisted GPS receivers and internet-enabled cellular phones. In: 2006 IEEE/ION Position, Location, And Navigation Symposium, pp. 920–926. IEEE (2006)

3. Alavesa, P., et al.: City knights: spatial realism and memorability of virtual game scenes in pervasive gameplay. In: 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), pp. 71–78. IEEE (2017)

4. Alha, K.: The imbalanced state of free-to-play game research: a literature review. In: DiGRA Conference (2019)

5. Alha, K., Koskinen, E., Paavilainen, J., Hamari, J.: Why do people play location-based augmented reality games: a study on Pokémon GO. Comput. Hum. Behav. 93, 114–122 (2019)

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