The Time Machine and the Voodoo Doll: Exploring Customized Computer Game Controllers and Their Influence on the Experience of Play

Author:

Wolter Nielsen Oliver,Krebs Miriam,Sølberg Jake,Holton Hovgaard Michael,Staal Hansen Nicolai,Dalsgaard Hansen Bjørn,Juel Larsen Lasse

Publisher

Springer International Publishing

Reference35 articles.

1. Isbister, K.: How Games Move Us – Emotion by Design Playful Thinking Series. The MIT Press, Cambridge (2017)

2. X and Author Books (2019)

3. Heidegger, M.: Being and Time. Suny Press, Albany (2010)

4. Nardi, B.A., Kaptelinin, V.: Acting with Technology – Activity Theory and Interaction Design. The MIT Press, Cambridge (2009)

5. Crawford, C.: The Art of Computer Game Design (1982). https://www.digitpress.com/library/books/book_art_of_computer_game_design.pdf

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