1. Isbister, K.: How Games Move Us – Emotion by Design Playful Thinking Series. The MIT Press, Cambridge (2017)
2. X and Author Books (2019)
3. Heidegger, M.: Being and Time. Suny Press, Albany (2010)
4. Nardi, B.A., Kaptelinin, V.: Acting with Technology – Activity Theory and Interaction Design. The MIT Press, Cambridge (2009)
5. Crawford, C.: The Art of Computer Game Design (1982). https://www.digitpress.com/library/books/book_art_of_computer_game_design.pdf