Gamifying Diabetes — An Education Game Teaching People with Diabetes About Physical Activity
Author:
Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-41637-8_35
Reference32 articles.
1. Daneman, D.: Type 1 diabetes. The Lancet 367(9513), 847–858 (2006). https://doi.org/10.1016/S0140-6736(06)68341-4
2. Guelfi, K.J., Jones, T.W., Fournier, P.A.: New insights into managing the risk of hypoglycaemia associated with intermittent high-intensity exercise in individuals with type 1 diabetes mellitus: implications for existing guidelines. Sports Med. 37(11), 937–946 (2007). https://doi.org/10.2165/00007256-200737110-00002
3. Riddell, M.C., et al.: Exercise management in type 1 diabetes: a consensus statement. Lancet Diabetes Endocrinol. 5(5), 377–390 (2017). https://doi.org/10.1016/S2213-8587(17)30014-1
4. van Gaalen, A.E.J., Brouwer, J., Schönrock-Adema, J., Bouwkamp-Timmer, T., Jaarsma, A.D.C., Georgiadis, J.R.: Gamification of health professions education: a systematic review. Adv. Health Sci. Educ. 26(2), 683–711 (2021). https://doi.org/10.1007/s10459-020-10000-3
5. Cafazzo, J.A., Casselman, M., Hamming, N., Katzman, D.K., Palmert, M.R.: Design of an mHealth app for the self-management of adolescent type 1 diabetes: a pilot study. J. Med. Internet Res. 14(3), e70 (2012). https://doi.org/10.2196/jmir.2058
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