Supporting Gamified Experiences for Informal Collaborative Groups
Author:
Publisher
Springer International Publishing
Link
http://link.springer.com/content/pdf/10.1007/978-3-030-26169-6_3
Reference26 articles.
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3. Aziz, A., Mushtaq, A.: Usage of gamification in enterprise: a review. In: Proceedings of the International Conference on Communication, Computing and Digital Systems - C-CODE (2017)
4. Azmi, S., et al.: Attracting students’ engagement in programming courses with gamification. In: Proceedings of the IEEE Conference on e-Learning, e-Management and e-Services - IC3e (2016)
5. Cechetti, N.P., et al.: Gamification strategies for mobile device applications: a systematic review. In: Proceedings of the Iberian Conference on Information Systems and Technologies - CISTI (2017)
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