Publisher
Springer Nature Switzerland
Reference6 articles.
1. Athavale, S., Dalvi, G.: ENDOGEN: Framework for Designing Endogenous Educational Games (2020)
2. Bogost, I.: Persuasive Games: The Expressive Power of Videogames. MIT Press, Cambridge, MA (2007)
3. Bogost, I.: The rhetoric of video games. In: John, D., Catherine, T. (eds.) MacArthur Foundation Series on Digital Media and Learning, pp. 117–139 (2007). https://doi.org/10.1162/dmal.9780262693646.117
4. Habgood, J., Ainsworth, S., Benford, S.: Endogenous fantasy and learning in digital games. Simul. Gaming 36, 483–498 (2005)
5. Hunicke, R., LeBlanc, M., Zubek, R.: MDA: A Formal Approach to Game Design and Game Research