Design and Application of Family Intergenerational Social Game Based on Proxemics Play Framework

Author:

Zhou Yueming,Huang Wei

Publisher

Springer Nature Switzerland

Reference23 articles.

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3. Ducheneaut, N., Yee, N., Nickell, E., Moore, R.J.: “Alone together?” exploring the social dynamics of massively multiplayer online games. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 407–416 (2006)

4. Entertainment Software Association (ESA): 2022 essential facts about the video game industry (2022). https://www.theesa.com/resource/2022-essential-facts-about-the-video-game-industry/. Accessed 1 Nov 2022

5. Granic, I., Lobel, A., Engels, R.C.: The benefits of playing video games. Am. Psychol. 69(1), 66 (2014)

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