Students’ Experiences of Learning Mathematics Through Games Design

Author:

Gallear Wayne,Lameras Petros,Stewart Craig

Publisher

Springer International Publishing

Reference9 articles.

1. Wolf: Review of Vocational Education – The Wolf Report (2011). https://www.gov.uk/government/publications/review-of-vocational-education-the-wolf-report

2. Geary, D.: Early foundations for mathematics learning and their relations to learning disabilities (2013). http://cdp.sagepub.com/content/22/1/23.full.pdf+html

3. Yu-Sien, L.: Fostering creativity through education-a conceptual framework of creative pedagogy. http://www.scirp.org/Journal/PaperDownload.aspx?paperID=6710

4. Alsop, G., Tompset, T.C.: Making sense of ‘pure’ phenomenography in information and communication technology in education. ALT-J. 14(3), 241–259 (2006). https://doi.org/10.1080/09687760600837058

5. Booth, S.: On phenomenography, learning and teaching. High. Educ. Res. Dev. 16, 135–157 (1997)

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1. Frame Game as Teaching Methodology in Higher Education: The Case of RElastiCity;Gaming, Simulation and Innovations: Challenges and Opportunities;2022

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