Impulsivity and Risk-Taking in Adult Video Gamers

Author:

Bogacheva Nataliya,Voiskounsky Alexander

Publisher

Springer International Publishing

Reference38 articles.

1. Beck, J.C., Wade, M.: The Kids are Alright: How the Gamer Generation is Changing the Workplace. Harvard Business Review Press, Harvard (2006)

2. Mail.Ru Group. Profil Rossijskogo Gejmera – 2015. [Russian Gamer Profile – 2015]. https://gamestats.mail.ru/article/profil_rossijskogo_geymera . Last Accessed 30 Jan 2018. (in Russian)

3. ESA. Essential Facts about the Computer and Video Game Industry (2017). http://www.theesa.com/wp-content/uploads/2017/09/EF2017_Design_FinalDigital.pdf . Last Accessed 30 Jan 2018

4. Turkle, S.: The Second Self: Computers and the Human Spirit. Simon & Schuster, New York (1985)

5. Tikhomirov, O.K., Lysenko, E.E. Psihologija Komp’juternoj Igry [Psychology of Computer Games] In Novye Metody I Sredstva Obuchenija [New Methods and Means of Teaching], vol. 1, pp. 30–66. Znanie, Moscow (1988)

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