Minesweeper is Difficult Indeed!
Author:
Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-15629-8_25
Reference16 articles.
1. Aloupis, G., Demaine, E., Guo, A., Viglietta, G.: Classic Nintendo games are (computationally) hard. Theor. Comput. Sci. 586, 135–160 (2015). https://doi.org/10.1016/j.tcs.2015.02.037
2. Cook, S.: The complexity of theorem proving procedures. In: Proceedings 3rd ACM Symposium on Theory of Computing, STOC, pp. 151–158. ACM (1971). https://doi.org/10.1145/800157.805047
3. Fehnker, A., Vaandrager, F., Zhang, W.: Modeling and verifying a Lego car using hybrid I/O automata. In: Proceedings 3rd International Conference on Quality Software, QSIC 2003, pp. 280–289. IEEE Computer Society (2003)
4. Garey, M., Johnson, D.: Computers and Intractability: A Guide to the Theory of NP-Completeness. Freeman W.H., New York (1979)
5. Hearn, R., Demaine, E.: Games, Puzzles, and Computation. A K Peters/CRC Press, Boca Raton (2009). https://doi.org/10.1201/b10581
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