From Abstract Locative Gaming to Locative Hypernarrativity: The Case of Niantic

Author:

N. Delioglanis Vasileios

Publisher

Springer International Publishing

Reference54 articles.

1. Aarseth, Espen J. Cybertext: Perspectives on Ergodic Literature. The John Hopkins UP, 1997.

2. Barthes, Roland. S/Z. Hill and Wang, 1975.

3. Bernstein, Mark, and Diane Greco. “Card Shark and Thespis: Exotic Tools for Hypertext Narrative.” First Person: New Media as Story, Performance, and Game, edited by Noah Wardrip-Fruin and Pat Harrigan, MIT P, 2004, pp. 167–182.

4. DEEPBLUEKAT. Comment on “What exactly is the story so far?,” Niantic, Inc., 18 Feb. 2021, 06:52 a.m., https://community.harrypotterwizardsunite.com/en/discussion/11539/what-exactly-is-the-story-so-far#latest

5. DJEA. Comment on “How do foundables work?” Niantic, Inc., 22 June, 2021, 11:37 a.m., https://community.harrypotterwizardsunite.com/en/discussion/14779/how-do-foundables-work#latest.

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