Paradoxical Effects of the Health Crisis within the Esports Industry: How French Esports Organizations Illuminate the Perceived Revenue Growth Façade

Author:

Besombes Nicolas,Jenny Seth E.

Publisher

Springer International Publishing

Reference42 articles.

1. Ahn, J., Collis, W., & Jenny, S. (2020). The one billion dollar myth: Methods for sizing the massively undervalued esports revenue landscape. International Journal of Esports, 1(1), 1–19. https://www.ijesports.org/article/15/html

2. Asociación Española de Videojuegos. (2020, May). Anuario 2020 de la industria del videojuego en España. http://www.aevi.org.es/web/wp-content/uploads/2021/04/AEVI_Anuario_2020.pdf

3. Baker, B. (2020, June 17). Esports gets a lift during pandemic. https://penntoday.upenn.edu/news/esports-gets-lift-during-pandemic

4. Ballinger, A. (2020, July 11). Zwift Virtual Tour de France 2020: Everything you need to know. https://www.cyclingweekly.com/news/racing/tour-de-france/zwift-announce-first-ever-virtual-tour-de-france-for-both-men-and-women-featuring-chris-froome-egan-bernal-and-marianne-vos-458768

5. Brambilla Hall, S. P. L. (2020, May 15). COVID-19 is taking gaming and esports to the next level. https://www.weforum.org/agenda/2020/05/covid-19-taking-gaming-and-esports-next-level

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