Circulation and Narrative in a Virtual Environment

Author:

Overdijk Maarten

Publisher

Springer Nature Switzerland

Reference26 articles.

1. Azaryahu, M., Foote, K.: Historical space as narrative medium: on the configuration of spatial narratives of time at historical sites. Geo. J. 73(3), 179–194 (2008)

2. Bloomer, K., Moore, C.: Body, Memory and Architecture. Yale University Press (1977)

3. Bonner, M.: Piercing all layers of the anthroposphere: on spatialization and architectural possibilism in Hitman. In: Gerber, A., Götz, U. (eds.) Architectonics of Game Spaces: The Spatial Logic of the Virtual and its Meaning for the Real. Transcript, Bielefeld (2019)

4. Carson, D.: Environmental Storytelling: Creating Immersive 3D Worlds Using Lessons Learned from the Theme Park Industry. Game developer (2000). https://www.gamedeveloper.com/design/environmental-storytelling-creating-immersive-3d-worlds-using-lessons-learned-from-the-theme-park-industry. Accessed 13 Aug 2023

5. Ching, F.D.K.: Architecture: Form, Space, and Order. Van Nostrand Reinhold, New York (1996)

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