Mindfulness, Virtual Reality, and Video Games

Author:

Kosa Mehmet,Uysal Ahmet

Publisher

Springer International Publishing

Reference22 articles.

1. Amores, J., Benavides, X., Maes, P.: Psychicvr: increasing mindfulness by using virtual reality and brain computer interfaces. In: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, CHI EA ’16, San Jose, 7–12 May 2016. ACM, New York, p. 2 (2016)

2. Aviles, P.R., Dent, E.B.: The role of mindfulness in leading organizational transformation: a systematic review. J. Appl. Manag. Entrep. 20(3), 31–55 (2015)

3. Brown, K.W., Ryan, R.M.: The benefits of being present: mindfulness and its role in psychological well-being. J. Pers. Soc. Psychol. 84(4), 822 (2003)

4. Burdea Grigore, C., Coiffet, P.: Virtual Reality Technology. Wiley-Interscience, London (1994)

5. Butler, D., Brown, M., Críosta, G.M.: Telling the Story of MindRising: Minecraft, Mindfulness and Meaningful Learning. International Association for Development of the Information Society. Paper presented at the International Conferences on Internet Technologies & Society (ITS), Education Technologies (ICEduTECH), and Sustainability, Technology and Education (STE), Melbourne, 6–8 December 2016 (2016). https://eric.ed.gov/?id=ED571584

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