Mobile Cloud Gaming
Author:
Publisher
Springer International Publishing
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-23161-2_77
Reference16 articles.
1. Agrawal, S., Constandache, I., Gaonkar, S., Roy Choudhury, R., Caves, K., DeRuyter, F.: Using mobile phones to write in air. In: Proceedings of the 9th International Conference on Mobile Systems, Applications, and Services – MobiSys ‘11, pp. 15–28 (2011)
2. Benford, S., Magerkurth, C., Ljungstrand, P.: Bridging the physical and digital in pervasive gaming. Commun. ACM 48, 54–57 (2005)
3. Chen, K., Huang, C., Hsu, C.: Cloud gaming onward: research opportunities and outlook. In: 2014 I.E. International Conference on Multimedia and Expo Workshops (ICMEW), pp. 1–4 (2014)
4. Chuah, S., Yuen, C., Cheung, N.: Cloud gaming: a green solution to massive multiplayer online games. IEEE Wirel. Commun. 21, 78–87 (2014)
5. Gao, G., Hu, H., Wen, Y., Westphal, C.: Resource provisioning and profit maximization for transcoding in clouds: a two-timescale approach. IEEE Trans. Multimedia, 19, 836–848 (2016)
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