Gaming Control Using BCI

Author:

Abuhashish Faris,Ismail Ismahafezi

Publisher

Springer International Publishing

Reference17 articles.

1. Abuhashish, F.: Way-finding guidance using AR technology. Int. J. Sci. Technol. Res. 9(02), 2277–8616 (2020) http://www.ijstr.org/final-print/feb2020/Way-finding-Guidance-Using-Ar-Technology.pdf

2. Abuhashish, F.A., Sunar, M.S., Kolivand, H., Mohamed, F., Mohamad, D.B.: Feature extracted classifiers based on EEG signals: a survey. Life Sci. J. 11(4) (2014) http://www.lifesciencesite.com/lsj/life1104/050_19623life110414_364_375.pdf

3. Abuhashish, F.A.M., Kolivand, H., Shahrizal, M.: Framework of controlling 3d virtual human emotional walking using Bci. Environment. 2, 4 (2015a) http://researchonline.ljmu.ac.uk/id/eprint/8073/

4. Abuhashish, F.A., Zraqou, J., Alkhodour, W., Sunar, M.S., Kolivand, H.: Emotion interaction with virtual reality using hybrid emotion classification technique toward brain signals. Int. J. Comput. Sci. Inf. Technol. 7(2), 159 (2015b) https://www.researchgate.net/publication/276457426_Emotion_Interaction_with_Virtual_Reality_Using_Hybrid_Emotion_Classification_Technique_toward_Brain_Signals

5. Ahn, M., Lee, M., Choi, J., Jun, S.C.: A review of brain-computer interface games and an opinion survey from researchers, developers and users. Sensors. 14(8), 14601–14633 (2014) https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4178978/

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