ROP-Skill System: Model in Serious Games for Universities

Author:

Berger Geraldine Anna

Publisher

Springer International Publishing

Reference18 articles.

1. Bellotti, F., Ott, M., Arnab, S., Berta, R., de Freitas, S., Kiili, K., De Gloria, A.: Designing serious games for education: from pedagogical principles to game mechanisms. ECGBL 2011 5th European Conference on Games Based Learning. 2, 26–34 (2011). ISBN: 978-1-908272-18-8.2011.10.20

2. Chen, C.-H., Hwang, G.-J.: Improving Learning Achievements, Motivations and Flow with a Progressive Prompt-Based Mobile Gaming Approach. IIAI 4th International Congress on Advanced Applied Informatic, pp. 297–302. s.n., Okayama (2015)

3. Csikszentmihalyi, M.: Flow: the Psychology of Optimal Experience. Cambridge University Press, New York (1990)

4. Deci, E.L., Ryan, R.M.: The “what” and “why” of goal pursuits: human needs and the self-determination of behavior. Psychol. Inq. 11, 227–268 (2000). https://doi.org/10.1207/S15327965PLI1104_01

5. Erhel, S., Jamet, E.: Digital game-based learning: impact of instructions and feedback on motivation and learning effectiveness. Comput. Educ. 67, 156–167 (2013). https://doi.org/10.1016/j.compedu.2013.02.019

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