World Representation in Artificial Intelligence

Author:

Guillaume Bouilly

Publisher

Springer International Publishing

Reference30 articles.

1. Brewer, D.: 3D Flight Navigation Using Sparse Voxel Octrees, Chapter 21, Game AI Pro 3. A K Peters/CRC Press (2017)

2. Darken, C., Paull, G.: 5.3,Finding Cover in Dynamic Environments, AI Game Programming Widsom 3. Charles River Media (2006)

3. der Sterren, W.: Terrain Reasoning for 3D Action Games, 3.8, Game Programming Gems 2. Charles River Media (2001)

4. der Sterren, W.: Squad Tactics: Planned Maneuvers, 5.4, AI Game Programming Wisdom. Charles River Media (2002)

5. Hancock, J.: Navigating Doors, Elevators, Ledges, and Other Obstacles, 4.5, AI Game Programming Wisdom. Charles River Media (2002)

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