RTS AI Problems and Techniques

Author:

Ontañón Santiago,Synnaeve Gabriel,Uriarte Alberto,Richoux Florian,Churchill David,Preuss Mike

Publisher

Springer International Publishing

Reference68 articles.

1. Aamodt, A., Plaza, E.: Case-based reasoning: foundational issues, methodological variations, and system approaches. Artif. Intell. Commun. 7(1), 39–59 (1994)

2. Aha, D.W., Molineaux, M., Ponsen, M.J.V.: Learning to win: case-based plan selection in a real-time strategy game. In: ICCBR, pp. 5–20. Chicago, USA (2005)

3. Avery, P., Louis, S., Avery, B.: Evolving coordinated spatial tactics for autonomous entities using influence maps. In: Proceedings of the 5th International Conference on Computational Intelligence and Games, pp. 341–348. CIG ’09. IEEE Press, Piscataway. http://dl.acm.org/citation.cfm?id=1719293.1719350 (2009)

4. Balla, R.K., Fern, A.: Uct for tactical assault planning in real-time strategy games. In: International Joint Conference of Artificial Intelligence, IJCAI, pp. 40–45. Morgan Kaufmann Publishers, San Francisco (2009)

5. Buro, M.: Real-time strategy games: a new AI research challenge. In: IJCAI 2003, International Joint Conferences on Artificial Intelligence, pp. 1534–1535. Acapulco, Mexico (2003)

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