Raycasting in Virtual Reality

Author:

Pietroszek Krzysztof

Publisher

Springer International Publishing

Reference11 articles.

1. Argelaguet, F., Andujar, C.: A survey of 3D object selection techniques for virtual environments. Comput. Graph. (Pergamon). 37(3), 121–136 (2013)

2. Bowman, D.A., Kruijff, E., McMahan, R.P., LaViola, J.J., Poupyrev, I.: 3D User Interfaces: Theory and Practice, 2nd edn. Addison-Wesley, Boston (2017)

3. Forsberg, A., Herndon, K., Zeleznik, R.: Aperture based selection for immersive virtual environments. In: Proceedings of the 9th Annual ACM Symposium on User Interface Software and Technology, UIST ’96, pp. 95–96. ACM, New York. 1996.

4. Grossman, T., Balakrishnan, R.: The design and evaluation of selection techniques for 3d volumetric displays. In: Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology, UIST ’06, pp. 3–12. ACM, New York. 2006. ISBN:1-59593-313-1.

5. Jota, R., Nacenta, M.A., Jorge, J.A., Carpendale, S., Greenberg, S.: A comparison of ray pointing techniques for very large displays. In: Proceedings of Graphics Interface 2010, GI ’10, pp. 269–276. Canadian Information Processing Society, Toronto. 2010. ISBN:978-1-56881-712-5.

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