Strategies for Design and Development of Serious Games: Indian Perspective

Author:

Banerjee Shakti

Publisher

Springer International Publishing

Reference21 articles.

1. Abt, C.: Serious Games. The Viking Press, New York (1970)

2. Alvarez, J., Djaouti, D.: An introduction to serious game definitions and concepts. Serious Games Simul Risks Manage. 11(1), 11–15 (2011)

3. Alvarez, J., Michaud, L.: Serious games. Advergaming, edugaming, training and more. IDATE Consulting & Research, Montpellier, France (2008)

4. Chowdhury, A.: Design and evaluation of user Interface of a Mobile application for aiding entrepreneurship. In: Innovative Product Design and Intelligent Manufacturing Systems, pp. 71–79. Springer, Singapore (2020)

5. Chowdhury, A., Karmakar, S., Reddy, S.M., Ghosh, S., Chakrabarti, D.: Usability is more valuable predictor than product personality for product choice in human-product physical interaction. Int. J. Ind. Ergon. 44(5), 697–705 (2014)

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