Game Engine
Author:
Publisher
Springer International Publishing
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-23161-2_187
Reference8 articles.
1. Bartholomew, D.: A tale of two languages. Linux J. 2008(174) (2008) Available from: https://dl.acm.org/citation.cfm?id=1434965
2. Bishop, L., Eberly, D., Whitted, T., Finch, M., Shantz, M.: Designing a PC game engine. IEEE Comput. Graph. Appl. 18, 46–53 (1998). https://doi.org/10.1109/38.637270
3. Black, M.L.: Narrative and spatial form in digital media: a platform study of the SCUMM engine and Ron Gilbert’s the secret of Monkey Island. Games Culture. 7(3), 209–237 (2012). https://doi.org/10.1177/1555412012440317
4. Dickson, P.E., Block, J.E., Echevarria, G.N., Keenan, K.C.: An experience-based comparison of Unity and Unreal for a stand-alone 3D game development course. In: Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education, pp. 70–75. ACM (2017). https://doi.org/10.1145/3059009.3059013
5. Djaouti, D., Alvarez, J., Jessel, J.-P.: Can gaming 2.0 help design serious games?: a comparative study. In: Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, pp. 11–18. ACM (2010). https://doi.org/10.1145/1836135.1836137
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