Author:
Churchill David,Preuss Mike,Richoux Florian,Synnaeve Gabriel,Uriarte Alberto,Ontañón Santiago,Čertický Michal
Publisher
Springer International Publishing
Reference11 articles.
1. Aha, D.W., Molineaux, M., Ponsen, M.J.V.: Learning to win: case-based plan selection in a real-time strategy game. In: ICCBR, pp. 5–20. Springer LNAI 3620, Chicago, USA (2015)
2. Auer, P., Cesa-Bianchi, N., Fischer, P.: Finite-time analysis of the multiarmed bandit problem. Mach. Learn. 47(2), 235–256 (2002)
3. Churchill, D., Buro, M.: Build order optimization in starcraft. Seventh Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2011), pp. 14–19. AAAI press, Palo Alto, USA (2011)
4. Hagelbäck, J.: Potential-field based navigation in starcraft. In: CIG (IEEE). IEEE, Granada, Spain (2012)
5. Marthi, B., Russell, S., Latham, D., Guestrin, C.: Concurrent hierarchical reinforcement learning. In: International Joint Conference of Artificial Intelligence, IJCAI. pp. 779–785 (2005)