Videogame Engagement: Psychological Frameworks

Author:

Şengün Sercan

Publisher

Springer International Publishing

Reference53 articles.

1. Balkaya, M., Catak, G.: Why games are fun? The reward system in the human brain. In: Bostan, B. (ed.) Gamer Psychology and Behavior, pp. 21–38. Springer, Cham (2016)

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3. Bartle, R.A.: Designing Virtual Worlds. New Riders Publishing, Indianapolis (2004)

4. Bean, A.M., Nielsen, R.K., van Rooij, A.J., Ferguson, C.J.: Video game addiction: the push to pathologize video games. Prof. Psychol. Res. Pract. 48(5), 378 (2017)

5. Bourgonjon, J., Valcke, M., Soetaert, R., Schellens, T.: Students’ perceptions about the use of video games in the classroom. Comput. Educ. 54(4), 1145–1156 (2010)

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