Sociality of Digital Games
Author:
Publisher
Springer International Publishing
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-23161-2_195
Reference22 articles.
1. Ahlstrom, M., Lundberg, N.R., Zabriskie, R., Eggett, D., Lindsay, G.B.: Me, my spouse, and my avatar: the relationship between marital satisfaction and playing massively multiplayer online role-playing games (MMORPGs). J. Leis. Res. 44, 1 (2012)
2. Armstrong, A., Hagel, J.: The real value of online communities. Knowl Communities. 74, 85–95 (2000)
3. Brehm, A.L.: Navigating the feminine in massively multiplayer online games: gender in World of Warcraft. Front. Psychol. 4 (2013)
4. Cole, H., Griffiths, M.D.: Social interactions in massively multiplayer online role-playing gamers. Cyberpsychol. Behav. 10, 575–583 (2007)
5. Coulson, M., Barnett, J., Ferguson, C.J., Gould, R.L.: Real feelings for virtual people: emotional attachments and interpersonal attraction in video games. Psychol. Pop. Media Cult. 1, 176 (2012)
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