Author:
Amaral Inês,Fonseca Frederico
Publisher
Springer International Publishing
Reference6 articles.
1. Amaral, I., Daniel, F.: Ageism and IT: social representations, exclusion and citizenship in the digital age. In: International Conference on Human Aspects of IT for the Aged Population, volume 9755 of the series Lecture Notes in Computer Science, pp. 159–166. Switzerland: Springer International Publishing (2016)
2. Bialystok, E.: Effect of bilingualism and computer video game experience on the Simon task. Can. J. Exp. Psychol. 60(1), 68–79 (2006)
3. Costa, L., Veloso, A.: Games for triggering active ageing and healthier lifestyles. TechDays Aveiro. https://www.researchgate.net/profile/Ana_Veloso8/publication/297758626_Games_for_triggering_active_ageing_and_healthier_lifestyles/links/56e2e25708aee84447bf3714/Games-for-triggering-active-ageing-and-healthier-lifestyles.pdf (2015). Accessed 20 Nov 2017
4. Green, C., Bavelier, D.: Action-video-game experience alters the spacial resolution of vision. Psychol. Sci. 18(1), 88–94 (2007)
5. Parra, C.: Information technology for active ageing: a review of theory and practice. Found. Trends R Human-Comput. Interact. 7(4), 351–447 (2013)