Simulator for the Formation Programming Skills Based on Solving Problems of Controlling a Virtual Robot
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Publisher
Springer International Publishing
Link
https://link.springer.com/content/pdf/10.1007/978-3-030-93907-6_64
Reference13 articles.
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2. Lu, W.: Beginning Robotics Programming in Java with LEGO Mindstorms. Apress, Berkeley (2016)
3. Sáez-López, J.-M., Román-González, M., Vázquez-Cano, E.: Visual programming languages integrated across the curriculum in elementary school: a two year case study using “Scratch” in five schools. Comput. Educ. 97, 129–141 (2016)
4. Marcelino, M.J., Pessoa, T., Vieira, C., Salvador, T., Mendes, A.J.: Learning computational thinking and scratch at distance. Comput. Hum. Behav. 80, 470–477 (2018)
5. DamlaTopalli, N.E.: Improving programming skills in engineering education through problem-based game projects with Scratch. Comput. Educ. 120, 64–74 (2018)
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