Are Virtual Reality Serious Games Safe for Children? Design Keys to Avoid Motion Sickness and Visual Fatigue
Author:
Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-43401-3_24
Reference50 articles.
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2. Martinez, K.K., Menéndez, M.I.M., Bustillo, A.: A new measure for serious games evaluation: gaming educational balanced (GEB) model. Appl. Sci. 12(22), 11757 (2022). https://doi.org/10.3390/app122211757
3. Checa, D., Bustillo, A.: A review of immersive virtual reality serious games to enhance learning and training. Multimedia Tools Appl. 79(9–10), 5501–5527 (2020). https://doi.org/10.1007/s11042-019-08348-9
4. Kaimara, P., Oikonomou, A., Deliyannis, I.: Could virtual reality applications pose real risks to children and adolescents? Virtual Reality. Published, A systematic review of ethical issues and concerns (2021). https://doi.org/10.1007/s10055-021-00563-w
5. Rebenitsch, L., Owen, C.: Review on cybersickness in applications and visual displays. Virtual Real 20, 101–125 (2016). https://doi.org/10.1007/s10055-016-0285-9
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