Visual Novels as a Means of Business Communication Skills Development for Computer Science Students
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Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-48016-4_22
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1. Anti-Plagiarism Adventure Game: Using Visual Novels for Feasible Game-Based Learning;2024 IEEE Gaming, Entertainment, and Media Conference (GEM);2024-06-05
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