Leveling Up the Exergame – An Attractive and Effective Training Approach for Body and Brain
Author:
Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-31772-9_2
Reference9 articles.
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2. Oh, Y., Yang, S.: Defining exergames & exergaming. In: Proceedings of Meaningful Play, pp. 1–17 (2010)
3. Martin-Niedecken, A.L., Schättin, A.: Let the body ‘n’ brain games begin: toward innovative training approaches in eSports athletes. Front. Psychol. 11, 138 (2020)
4. Martin-Niedecken, A.L., Götz, U.: Design and evaluation of a dynamically adaptive fitness game environment for children and young adolescents. In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, pp. 205–212 (2016)
5. Lecture Notes in Computer Science;AL Martin-Niedecken,2017
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