Publisher
Springer International Publishing
Reference7 articles.
1. D. Wolff, OpenGL 4 Shading Language Cookbook, 3rd ed. (Packt Publishing, 2018)
2. T. Akenine-Moller, E. Haines, Real-Time Rendering, 4th ed. (A K Peters/CRC Press, 2018)
3. A. Boreskov, E. Shikin, Computer Graphics—From Pixels to Programmable Graphics Hardware. (Chapman and Hall/CRC Press, 2013)
4. Q.L. Zhang, M.Y. Pang, A survey of modeling and rendering trees, in Technologies for E-Learning and Digital Entertainment, Lecture Notes in Computer Science, vol. 5093. (Springer, Berlin, Heidelberg, 2008), pp. 757–764. https://doi.org/10.1007/978-3-540-69736-7_80
5. T. Strohette, S. Schlechtweg, Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation. (Morgan Kaufmann, 2002)